Folding Boxes
Authors: Nelson Greene
Date: Friday, Aug 7, 1998
Overview:
This lesson allows students to visualize how three-dimensional objects can be manipulated using computer animation.
Integrated Subject Areas: Math
Grade Range: 3-8
Lesson Duration:
Learning Objectives:
At the conclusion of this lesson, students will be able to:
1. Recognize two-dimensional shapes.
2. Visualize three-dimensional geometric shapes.
3. Predict whether a two-dimensional shape, presented on a computer screen, will fold into a three-dimensional box.
4. Manipulate computer models of three-dimensional shapes by folding and unfolding them.
5. Manipulate paper models of three-dimensional shapes.
6. Create original folding patterns.
Related Internet Sites (URLs):
Suggested Courseware:
Resources & Materials Used:
"Folding Boxes" software, Macintosh computer(s), color tiles, 1" graph paper, empty one-half pint milk containers, scissors, glue, crayons and practice worksheets.
How Will Computers Be Used:
1. Individually, in a computer lab.
2. Classroom small group/pairs, in rotation.
Activities:
1. Manual pentominoes lesson (See attached pentominoes lesson summary).
2. Review manual pentominoes lesson.
3. Introduce "Folding Boxes" program to entire class using large screen monitor, demonstrating the selection and manipulation of boxes and the scoring system.
4. Students will, at a computer, practice the analysis of unfolded shapes, being required to attempt ten shapes in each category.
ESL Integration:
Special Education Integration:
Evaluation:
Students will be required to:
1. Using "Folded Boxes" program, correctly analyze unfolded boxes until a score of 150 points is achieved in each shape category.
2. Create their own paper model of a folding box.
Other Ideas/Resources:
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